blob: f44f831b0e4fcf6b4ca79c20744e593975f5666b [file] [log] [blame]
/*
* Copyright 2015 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <map>
#include <memory>
#include "webrtc/base/fakesslidentity.h"
#include "webrtc/base/gunit.h"
#include "webrtc/base/helpers.h"
#include "webrtc/base/sslidentity.h"
#include "webrtc/base/thread.h"
#include "webrtc/p2p/base/dtlstransportchannel.h"
#include "webrtc/p2p/base/fakeportallocator.h"
#include "webrtc/p2p/base/faketransportcontroller.h"
#include "webrtc/p2p/base/p2ptransportchannel.h"
#include "webrtc/p2p/base/portallocator.h"
#include "webrtc/p2p/base/transportcontroller.h"
static const int kTimeout = 100;
static const char kIceUfrag1[] = "TESTICEUFRAG0001";
static const char kIcePwd1[] = "TESTICEPWD00000000000001";
static const char kIceUfrag2[] = "TESTICEUFRAG0002";
static const char kIcePwd2[] = "TESTICEPWD00000000000002";
static const char kIceUfrag3[] = "TESTICEUFRAG0003";
static const char kIcePwd3[] = "TESTICEPWD00000000000003";
namespace cricket {
// Only subclassing from FakeTransportController because currently that's the
// only way to have a TransportController with fake TransportChannels.
//
// TODO(deadbeef): Change this once the Transport/TransportChannel class
// heirarchy is cleaned up, and we can pass a "TransportChannelFactory" or
// something similar into TransportController.
typedef FakeTransportController TransportControllerForTest;
class TransportControllerTest : public testing::Test,
public sigslot::has_slots<> {
public:
TransportControllerTest()
: transport_controller_(new TransportControllerForTest()),
signaling_thread_(rtc::Thread::Current()) {
ConnectTransportControllerSignals();
}
void CreateTransportControllerWithWorkerThread() {
if (!worker_thread_) {
worker_thread_.reset(new rtc::Thread());
worker_thread_->Start();
}
transport_controller_.reset(
new TransportControllerForTest(worker_thread_.get()));
ConnectTransportControllerSignals();
}
void ConnectTransportControllerSignals() {
transport_controller_->SignalConnectionState.connect(
this, &TransportControllerTest::OnConnectionState);
transport_controller_->SignalReceiving.connect(
this, &TransportControllerTest::OnReceiving);
transport_controller_->SignalGatheringState.connect(
this, &TransportControllerTest::OnGatheringState);
transport_controller_->SignalCandidatesGathered.connect(
this, &TransportControllerTest::OnCandidatesGathered);
}
FakeTransportChannel* CreateChannel(const std::string& content,
int component) {
TransportChannel* channel =
transport_controller_->CreateTransportChannel_n(content, component);
return static_cast<FakeTransportChannel*>(channel);
}
void DestroyChannel(const std::string& content, int component) {
transport_controller_->DestroyTransportChannel_n(content, component);
}
Candidate CreateCandidate(int component) {
Candidate c;
c.set_address(rtc::SocketAddress("192.168.1.1", 8000));
c.set_component(1);
c.set_protocol(UDP_PROTOCOL_NAME);
c.set_priority(1);
return c;
}
// Used for thread hopping test.
void CreateChannelsAndCompleteConnectionOnWorkerThread() {
worker_thread_->Invoke<void>(
RTC_FROM_HERE,
rtc::Bind(
&TransportControllerTest::CreateChannelsAndCompleteConnection_w,
this));
}
void CreateChannelsAndCompleteConnection_w() {
transport_controller_->SetIceRole(ICEROLE_CONTROLLING);
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
FakeTransportChannel* channel2 = CreateChannel("video", 1);
ASSERT_NE(nullptr, channel2);
TransportDescription local_desc(std::vector<std::string>(), kIceUfrag1,
kIcePwd1, ICEMODE_FULL,
CONNECTIONROLE_ACTPASS, nullptr);
std::string err;
transport_controller_->SetLocalTransportDescription("audio", local_desc,
CA_OFFER, &err);
transport_controller_->SetLocalTransportDescription("video", local_desc,
CA_OFFER, &err);
transport_controller_->MaybeStartGathering();
channel1->SignalCandidateGathered(channel1, CreateCandidate(1));
channel2->SignalCandidateGathered(channel2, CreateCandidate(1));
channel1->SetCandidatesGatheringComplete();
channel2->SetCandidatesGatheringComplete();
channel1->SetConnectionCount(2);
channel2->SetConnectionCount(2);
channel1->SetReceiving(true);
channel2->SetReceiving(true);
channel1->SetWritable(true);
channel2->SetWritable(true);
channel1->SetConnectionCount(1);
channel2->SetConnectionCount(1);
}
IceConfig CreateIceConfig(
int receiving_timeout,
ContinualGatheringPolicy continual_gathering_policy) {
IceConfig config;
config.receiving_timeout = receiving_timeout;
config.continual_gathering_policy = continual_gathering_policy;
return config;
}
protected:
void OnConnectionState(IceConnectionState state) {
if (!signaling_thread_->IsCurrent()) {
signaled_on_non_signaling_thread_ = true;
}
connection_state_ = state;
++connection_state_signal_count_;
}
void OnReceiving(bool receiving) {
if (!signaling_thread_->IsCurrent()) {
signaled_on_non_signaling_thread_ = true;
}
receiving_ = receiving;
++receiving_signal_count_;
}
void OnGatheringState(IceGatheringState state) {
if (!signaling_thread_->IsCurrent()) {
signaled_on_non_signaling_thread_ = true;
}
gathering_state_ = state;
++gathering_state_signal_count_;
}
void OnCandidatesGathered(const std::string& transport_name,
const Candidates& candidates) {
if (!signaling_thread_->IsCurrent()) {
signaled_on_non_signaling_thread_ = true;
}
candidates_[transport_name].insert(candidates_[transport_name].end(),
candidates.begin(), candidates.end());
++candidates_signal_count_;
}
std::unique_ptr<rtc::Thread> worker_thread_; // Not used for most tests.
std::unique_ptr<TransportControllerForTest> transport_controller_;
// Information received from signals from transport controller.
IceConnectionState connection_state_ = kIceConnectionConnecting;
bool receiving_ = false;
IceGatheringState gathering_state_ = kIceGatheringNew;
// transport_name => candidates
std::map<std::string, Candidates> candidates_;
// Counts of each signal emitted.
int connection_state_signal_count_ = 0;
int receiving_signal_count_ = 0;
int gathering_state_signal_count_ = 0;
int candidates_signal_count_ = 0;
// Used to make sure signals only come on signaling thread.
rtc::Thread* const signaling_thread_ = nullptr;
bool signaled_on_non_signaling_thread_ = false;
};
TEST_F(TransportControllerTest, TestSetIceConfig) {
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
transport_controller_->SetIceConfig(
CreateIceConfig(1000, GATHER_CONTINUALLY));
EXPECT_EQ(1000, channel1->receiving_timeout());
EXPECT_TRUE(channel1->gather_continually());
transport_controller_->SetIceConfig(
CreateIceConfig(1000, GATHER_CONTINUALLY_AND_RECOVER));
// Test that value stored in controller is applied to new channels.
FakeTransportChannel* channel2 = CreateChannel("video", 1);
ASSERT_NE(nullptr, channel2);
EXPECT_EQ(1000, channel2->receiving_timeout());
EXPECT_TRUE(channel2->gather_continually());
}
TEST_F(TransportControllerTest, TestSetSslMaxProtocolVersion) {
EXPECT_TRUE(transport_controller_->SetSslMaxProtocolVersion(
rtc::SSL_PROTOCOL_DTLS_12));
FakeTransportChannel* channel = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel);
EXPECT_EQ(rtc::SSL_PROTOCOL_DTLS_12, channel->ssl_max_protocol_version());
// Setting max version after transport is created should fail.
EXPECT_FALSE(transport_controller_->SetSslMaxProtocolVersion(
rtc::SSL_PROTOCOL_DTLS_10));
}
TEST_F(TransportControllerTest, TestSetIceRole) {
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
transport_controller_->SetIceRole(ICEROLE_CONTROLLING);
EXPECT_EQ(ICEROLE_CONTROLLING, channel1->GetIceRole());
transport_controller_->SetIceRole(ICEROLE_CONTROLLED);
EXPECT_EQ(ICEROLE_CONTROLLED, channel1->GetIceRole());
// Test that value stored in controller is applied to new channels.
FakeTransportChannel* channel2 = CreateChannel("video", 1);
ASSERT_NE(nullptr, channel2);
EXPECT_EQ(ICEROLE_CONTROLLED, channel2->GetIceRole());
}
// Test that when one channel encounters a role conflict, the ICE role is
// swapped on every channel.
TEST_F(TransportControllerTest, TestIceRoleConflict) {
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
FakeTransportChannel* channel2 = CreateChannel("video", 1);
ASSERT_NE(nullptr, channel2);
transport_controller_->SetIceRole(ICEROLE_CONTROLLING);
EXPECT_EQ(ICEROLE_CONTROLLING, channel1->GetIceRole());
EXPECT_EQ(ICEROLE_CONTROLLING, channel2->GetIceRole());
channel1->SignalRoleConflict(channel1);
EXPECT_EQ(ICEROLE_CONTROLLED, channel1->GetIceRole());
EXPECT_EQ(ICEROLE_CONTROLLED, channel2->GetIceRole());
// Should be able to handle a second role conflict. The remote endpoint can
// change its role/tie-breaker when it does an ICE restart.
channel2->SignalRoleConflict(channel2);
EXPECT_EQ(ICEROLE_CONTROLLING, channel1->GetIceRole());
EXPECT_EQ(ICEROLE_CONTROLLING, channel2->GetIceRole());
}
TEST_F(TransportControllerTest, TestGetSslRole) {
FakeTransportChannel* channel = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel);
ASSERT_TRUE(channel->SetSslRole(rtc::SSL_CLIENT));
rtc::SSLRole role;
EXPECT_FALSE(transport_controller_->GetSslRole("video", &role));
EXPECT_TRUE(transport_controller_->GetSslRole("audio", &role));
EXPECT_EQ(rtc::SSL_CLIENT, role);
}
TEST_F(TransportControllerTest, TestSetAndGetLocalCertificate) {
rtc::scoped_refptr<rtc::RTCCertificate> certificate1 =
rtc::RTCCertificate::Create(std::unique_ptr<rtc::SSLIdentity>(
rtc::SSLIdentity::Generate("session1", rtc::KT_DEFAULT)));
rtc::scoped_refptr<rtc::RTCCertificate> certificate2 =
rtc::RTCCertificate::Create(std::unique_ptr<rtc::SSLIdentity>(
rtc::SSLIdentity::Generate("session2", rtc::KT_DEFAULT)));
rtc::scoped_refptr<rtc::RTCCertificate> returned_certificate;
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
EXPECT_TRUE(transport_controller_->SetLocalCertificate(certificate1));
EXPECT_TRUE(transport_controller_->GetLocalCertificate(
"audio", &returned_certificate));
EXPECT_EQ(certificate1->identity()->certificate().ToPEMString(),
returned_certificate->identity()->certificate().ToPEMString());
// Should fail if called for a nonexistant transport.
EXPECT_FALSE(transport_controller_->GetLocalCertificate(
"video", &returned_certificate));
// Test that identity stored in controller is applied to new channels.
FakeTransportChannel* channel2 = CreateChannel("video", 1);
ASSERT_NE(nullptr, channel2);
EXPECT_TRUE(transport_controller_->GetLocalCertificate(
"video", &returned_certificate));
EXPECT_EQ(certificate1->identity()->certificate().ToPEMString(),
returned_certificate->identity()->certificate().ToPEMString());
// Shouldn't be able to change the identity once set.
EXPECT_FALSE(transport_controller_->SetLocalCertificate(certificate2));
}
TEST_F(TransportControllerTest, TestGetRemoteSSLCertificate) {
rtc::FakeSSLCertificate fake_certificate("fake_data");
FakeTransportChannel* channel = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel);
channel->SetRemoteSSLCertificate(&fake_certificate);
std::unique_ptr<rtc::SSLCertificate> returned_certificate =
transport_controller_->GetRemoteSSLCertificate("audio");
EXPECT_TRUE(returned_certificate);
EXPECT_EQ(fake_certificate.ToPEMString(),
returned_certificate->ToPEMString());
// Should fail if called for a nonexistant transport.
EXPECT_FALSE(transport_controller_->GetRemoteSSLCertificate("video"));
}
TEST_F(TransportControllerTest, TestSetLocalTransportDescription) {
FakeTransportChannel* channel = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel);
TransportDescription local_desc(std::vector<std::string>(), kIceUfrag1,
kIcePwd1, ICEMODE_FULL,
CONNECTIONROLE_ACTPASS, nullptr);
std::string err;
EXPECT_TRUE(transport_controller_->SetLocalTransportDescription(
"audio", local_desc, CA_OFFER, &err));
// Check that ICE ufrag and pwd were propagated to channel.
EXPECT_EQ(kIceUfrag1, channel->ice_ufrag());
EXPECT_EQ(kIcePwd1, channel->ice_pwd());
// After setting local description, we should be able to start gathering
// candidates.
transport_controller_->MaybeStartGathering();
EXPECT_EQ_WAIT(kIceGatheringGathering, gathering_state_, kTimeout);
EXPECT_EQ(1, gathering_state_signal_count_);
}
TEST_F(TransportControllerTest, TestSetRemoteTransportDescription) {
FakeTransportChannel* channel = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel);
TransportDescription remote_desc(std::vector<std::string>(), kIceUfrag1,
kIcePwd1, ICEMODE_FULL,
CONNECTIONROLE_ACTPASS, nullptr);
std::string err;
EXPECT_TRUE(transport_controller_->SetRemoteTransportDescription(
"audio", remote_desc, CA_OFFER, &err));
// Check that ICE ufrag and pwd were propagated to channel.
EXPECT_EQ(kIceUfrag1, channel->remote_ice_ufrag());
EXPECT_EQ(kIcePwd1, channel->remote_ice_pwd());
}
TEST_F(TransportControllerTest, TestAddRemoteCandidates) {
FakeTransportChannel* channel = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel);
Candidates candidates;
candidates.push_back(CreateCandidate(1));
std::string err;
EXPECT_TRUE(
transport_controller_->AddRemoteCandidates("audio", candidates, &err));
EXPECT_EQ(1U, channel->remote_candidates().size());
}
TEST_F(TransportControllerTest, TestReadyForRemoteCandidates) {
FakeTransportChannel* channel = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel);
// We expect to be ready for remote candidates only after local and remote
// descriptions are set.
EXPECT_FALSE(transport_controller_->ReadyForRemoteCandidates("audio"));
std::string err;
TransportDescription remote_desc(std::vector<std::string>(), kIceUfrag1,
kIcePwd1, ICEMODE_FULL,
CONNECTIONROLE_ACTPASS, nullptr);
EXPECT_TRUE(transport_controller_->SetRemoteTransportDescription(
"audio", remote_desc, CA_OFFER, &err));
EXPECT_FALSE(transport_controller_->ReadyForRemoteCandidates("audio"));
TransportDescription local_desc(std::vector<std::string>(), kIceUfrag2,
kIcePwd2, ICEMODE_FULL,
CONNECTIONROLE_ACTPASS, nullptr);
EXPECT_TRUE(transport_controller_->SetLocalTransportDescription(
"audio", local_desc, CA_ANSWER, &err));
EXPECT_TRUE(transport_controller_->ReadyForRemoteCandidates("audio"));
}
TEST_F(TransportControllerTest, TestGetStats) {
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
FakeTransportChannel* channel2 = CreateChannel("audio", 2);
ASSERT_NE(nullptr, channel2);
FakeTransportChannel* channel3 = CreateChannel("video", 1);
ASSERT_NE(nullptr, channel3);
TransportStats stats;
EXPECT_TRUE(transport_controller_->GetStats("audio", &stats));
EXPECT_EQ("audio", stats.transport_name);
EXPECT_EQ(2U, stats.channel_stats.size());
}
// Test that transport gets destroyed when it has no more channels.
TEST_F(TransportControllerTest, TestCreateAndDestroyChannel) {
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
FakeTransportChannel* channel2 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel2);
ASSERT_EQ(channel1, channel2);
FakeTransportChannel* channel3 = CreateChannel("audio", 2);
ASSERT_NE(nullptr, channel3);
// Using GetStats to check if transport is destroyed from an outside class's
// perspective.
TransportStats stats;
EXPECT_TRUE(transport_controller_->GetStats("audio", &stats));
DestroyChannel("audio", 2);
DestroyChannel("audio", 1);
EXPECT_TRUE(transport_controller_->GetStats("audio", &stats));
DestroyChannel("audio", 1);
EXPECT_FALSE(transport_controller_->GetStats("audio", &stats));
}
TEST_F(TransportControllerTest, TestSignalConnectionStateFailed) {
// Need controlling ICE role to get in failed state.
transport_controller_->SetIceRole(ICEROLE_CONTROLLING);
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
FakeTransportChannel* channel2 = CreateChannel("video", 1);
ASSERT_NE(nullptr, channel2);
// Should signal "failed" if any channel failed; channel is considered failed
// if it previously had a connection but now has none, and gathering is
// complete.
channel1->SetCandidatesGatheringComplete();
channel1->SetConnectionCount(1);
channel1->SetConnectionCount(0);
EXPECT_EQ_WAIT(kIceConnectionFailed, connection_state_, kTimeout);
EXPECT_EQ(1, connection_state_signal_count_);
}
TEST_F(TransportControllerTest, TestSignalConnectionStateConnected) {
transport_controller_->SetIceRole(ICEROLE_CONTROLLING);
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
FakeTransportChannel* channel2 = CreateChannel("video", 1);
ASSERT_NE(nullptr, channel2);
FakeTransportChannel* channel3 = CreateChannel("video", 2);
ASSERT_NE(nullptr, channel3);
// First, have one channel connect, and another fail, to ensure that
// the first channel connecting didn't trigger a "connected" state signal.
// We should only get a signal when all are connected.
channel1->SetConnectionCount(2);
channel1->SetWritable(true);
channel3->SetCandidatesGatheringComplete();
channel3->SetConnectionCount(1);
channel3->SetConnectionCount(0);
EXPECT_EQ_WAIT(kIceConnectionFailed, connection_state_, kTimeout);
// Signal count of 1 means that the only signal emitted was "failed".
EXPECT_EQ(1, connection_state_signal_count_);
// Destroy the failed channel to return to "connecting" state.
DestroyChannel("video", 2);
EXPECT_EQ_WAIT(kIceConnectionConnecting, connection_state_, kTimeout);
EXPECT_EQ(2, connection_state_signal_count_);
// Make the remaining channel reach a connected state.
channel2->SetConnectionCount(2);
channel2->SetWritable(true);
EXPECT_EQ_WAIT(kIceConnectionConnected, connection_state_, kTimeout);
EXPECT_EQ(3, connection_state_signal_count_);
}
TEST_F(TransportControllerTest, TestSignalConnectionStateComplete) {
transport_controller_->SetIceRole(ICEROLE_CONTROLLING);
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
FakeTransportChannel* channel2 = CreateChannel("video", 1);
ASSERT_NE(nullptr, channel2);
FakeTransportChannel* channel3 = CreateChannel("video", 2);
ASSERT_NE(nullptr, channel3);
// Similar to above test, but we're now reaching the completed state, which
// means only one connection per FakeTransportChannel.
channel1->SetCandidatesGatheringComplete();
channel1->SetConnectionCount(1);
channel1->SetWritable(true);
channel3->SetCandidatesGatheringComplete();
channel3->SetConnectionCount(1);
channel3->SetConnectionCount(0);
EXPECT_EQ_WAIT(kIceConnectionFailed, connection_state_, kTimeout);
// Signal count of 1 means that the only signal emitted was "failed".
EXPECT_EQ(1, connection_state_signal_count_);
// Destroy the failed channel to return to "connecting" state.
DestroyChannel("video", 2);
EXPECT_EQ_WAIT(kIceConnectionConnecting, connection_state_, kTimeout);
EXPECT_EQ(2, connection_state_signal_count_);
// Make the remaining channel reach a connected state.
channel2->SetCandidatesGatheringComplete();
channel2->SetConnectionCount(2);
channel2->SetWritable(true);
EXPECT_EQ_WAIT(kIceConnectionConnected, connection_state_, kTimeout);
EXPECT_EQ(3, connection_state_signal_count_);
// Finally, transition to completed state.
channel2->SetConnectionCount(1);
EXPECT_EQ_WAIT(kIceConnectionCompleted, connection_state_, kTimeout);
EXPECT_EQ(4, connection_state_signal_count_);
}
// Make sure that if we're "connected" and remove a transport, we stay in the
// "connected" state.
TEST_F(TransportControllerTest, TestDestroyTransportAndStayConnected) {
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
FakeTransportChannel* channel2 = CreateChannel("video", 1);
ASSERT_NE(nullptr, channel2);
channel1->SetCandidatesGatheringComplete();
channel1->SetConnectionCount(2);
channel1->SetWritable(true);
channel2->SetCandidatesGatheringComplete();
channel2->SetConnectionCount(2);
channel2->SetWritable(true);
EXPECT_EQ_WAIT(kIceConnectionConnected, connection_state_, kTimeout);
EXPECT_EQ(1, connection_state_signal_count_);
// Destroy one channel, then "complete" the other one, so we reach
// a known state.
DestroyChannel("video", 1);
channel1->SetConnectionCount(1);
EXPECT_EQ_WAIT(kIceConnectionCompleted, connection_state_, kTimeout);
// Signal count of 2 means the deletion didn't cause any unexpected signals
EXPECT_EQ(2, connection_state_signal_count_);
}
// If we destroy the last/only transport, we should simply transition to
// "connecting".
TEST_F(TransportControllerTest, TestDestroyLastTransportWhileConnected) {
FakeTransportChannel* channel = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel);
channel->SetCandidatesGatheringComplete();
channel->SetConnectionCount(2);
channel->SetWritable(true);
EXPECT_EQ_WAIT(kIceConnectionConnected, connection_state_, kTimeout);
EXPECT_EQ(1, connection_state_signal_count_);
DestroyChannel("audio", 1);
EXPECT_EQ_WAIT(kIceConnectionConnecting, connection_state_, kTimeout);
// Signal count of 2 means the deletion didn't cause any unexpected signals
EXPECT_EQ(2, connection_state_signal_count_);
}
TEST_F(TransportControllerTest, TestSignalReceiving) {
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
FakeTransportChannel* channel2 = CreateChannel("video", 1);
ASSERT_NE(nullptr, channel2);
// Should signal receiving as soon as any channel is receiving.
channel1->SetReceiving(true);
EXPECT_TRUE_WAIT(receiving_, kTimeout);
EXPECT_EQ(1, receiving_signal_count_);
channel2->SetReceiving(true);
channel1->SetReceiving(false);
channel2->SetReceiving(false);
EXPECT_TRUE_WAIT(!receiving_, kTimeout);
EXPECT_EQ(2, receiving_signal_count_);
}
TEST_F(TransportControllerTest, TestSignalGatheringStateGathering) {
FakeTransportChannel* channel = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel);
channel->MaybeStartGathering();
// Should be in the gathering state as soon as any transport starts gathering.
EXPECT_EQ_WAIT(kIceGatheringGathering, gathering_state_, kTimeout);
EXPECT_EQ(1, gathering_state_signal_count_);
}
TEST_F(TransportControllerTest, TestSignalGatheringStateComplete) {
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
FakeTransportChannel* channel2 = CreateChannel("video", 1);
ASSERT_NE(nullptr, channel2);
FakeTransportChannel* channel3 = CreateChannel("data", 1);
ASSERT_NE(nullptr, channel3);
channel3->MaybeStartGathering();
EXPECT_EQ_WAIT(kIceGatheringGathering, gathering_state_, kTimeout);
EXPECT_EQ(1, gathering_state_signal_count_);
// Have one channel finish gathering, then destroy it, to make sure gathering
// completion wasn't signalled if only one transport finished gathering.
channel3->SetCandidatesGatheringComplete();
DestroyChannel("data", 1);
EXPECT_EQ_WAIT(kIceGatheringNew, gathering_state_, kTimeout);
EXPECT_EQ(2, gathering_state_signal_count_);
// Make remaining channels start and then finish gathering.
channel1->MaybeStartGathering();
channel2->MaybeStartGathering();
EXPECT_EQ_WAIT(kIceGatheringGathering, gathering_state_, kTimeout);
EXPECT_EQ(3, gathering_state_signal_count_);
channel1->SetCandidatesGatheringComplete();
channel2->SetCandidatesGatheringComplete();
EXPECT_EQ_WAIT(kIceGatheringComplete, gathering_state_, kTimeout);
EXPECT_EQ(4, gathering_state_signal_count_);
}
// Test that when the last transport that hasn't finished connecting and/or
// gathering is destroyed, the aggregate state jumps to "completed". This can
// happen if, for example, we have an audio and video transport, the audio
// transport completes, then we start bundling video on the audio transport.
TEST_F(TransportControllerTest,
TestSignalingWhenLastIncompleteTransportDestroyed) {
transport_controller_->SetIceRole(ICEROLE_CONTROLLING);
FakeTransportChannel* channel1 = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel1);
FakeTransportChannel* channel2 = CreateChannel("video", 1);
ASSERT_NE(nullptr, channel2);
channel1->SetCandidatesGatheringComplete();
EXPECT_EQ_WAIT(kIceGatheringGathering, gathering_state_, kTimeout);
EXPECT_EQ(1, gathering_state_signal_count_);
channel1->SetConnectionCount(1);
channel1->SetWritable(true);
DestroyChannel("video", 1);
EXPECT_EQ_WAIT(kIceConnectionCompleted, connection_state_, kTimeout);
EXPECT_EQ(1, connection_state_signal_count_);
EXPECT_EQ_WAIT(kIceGatheringComplete, gathering_state_, kTimeout);
EXPECT_EQ(2, gathering_state_signal_count_);
}
TEST_F(TransportControllerTest, TestSignalCandidatesGathered) {
FakeTransportChannel* channel = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel);
// Transport won't signal candidates until it has a local description.
TransportDescription local_desc(std::vector<std::string>(), kIceUfrag1,
kIcePwd1, ICEMODE_FULL,
CONNECTIONROLE_ACTPASS, nullptr);
std::string err;
EXPECT_TRUE(transport_controller_->SetLocalTransportDescription(
"audio", local_desc, CA_OFFER, &err));
transport_controller_->MaybeStartGathering();
channel->SignalCandidateGathered(channel, CreateCandidate(1));
EXPECT_EQ_WAIT(1, candidates_signal_count_, kTimeout);
EXPECT_EQ(1U, candidates_["audio"].size());
}
TEST_F(TransportControllerTest, TestSignalingOccursOnSignalingThread) {
CreateTransportControllerWithWorkerThread();
CreateChannelsAndCompleteConnectionOnWorkerThread();
// connecting --> connected --> completed
EXPECT_EQ_WAIT(kIceConnectionCompleted, connection_state_, kTimeout);
EXPECT_EQ(2, connection_state_signal_count_);
EXPECT_TRUE_WAIT(receiving_, kTimeout);
EXPECT_EQ(1, receiving_signal_count_);
// new --> gathering --> complete
EXPECT_EQ_WAIT(kIceGatheringComplete, gathering_state_, kTimeout);
EXPECT_EQ(2, gathering_state_signal_count_);
EXPECT_EQ_WAIT(1U, candidates_["audio"].size(), kTimeout);
EXPECT_EQ_WAIT(1U, candidates_["video"].size(), kTimeout);
EXPECT_EQ(2, candidates_signal_count_);
EXPECT_TRUE(!signaled_on_non_signaling_thread_);
}
// Older versions of Chrome expect the ICE role to be re-determined when an
// ICE restart occurs, and also don't perform conflict resolution correctly,
// so for now we can't safely stop doing this.
// See: https://bugs.chromium.org/p/chromium/issues/detail?id=628676
// TODO(deadbeef): Remove this when these old versions of Chrome reach a low
// enough population.
TEST_F(TransportControllerTest, IceRoleRedeterminedOnIceRestartByDefault) {
FakeTransportChannel* channel = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel);
std::string err;
// Do an initial offer answer, so that the next offer is an ICE restart.
transport_controller_->SetIceRole(ICEROLE_CONTROLLED);
TransportDescription remote_desc(std::vector<std::string>(), kIceUfrag1,
kIcePwd1, ICEMODE_FULL,
CONNECTIONROLE_ACTPASS, nullptr);
EXPECT_TRUE(transport_controller_->SetRemoteTransportDescription(
"audio", remote_desc, CA_OFFER, &err));
TransportDescription local_desc(std::vector<std::string>(), kIceUfrag2,
kIcePwd2, ICEMODE_FULL,
CONNECTIONROLE_ACTPASS, nullptr);
EXPECT_TRUE(transport_controller_->SetLocalTransportDescription(
"audio", local_desc, CA_ANSWER, &err));
EXPECT_EQ(ICEROLE_CONTROLLED, channel->GetIceRole());
// The endpoint that initiated an ICE restart should take the controlling
// role.
TransportDescription ice_restart_desc(std::vector<std::string>(), kIceUfrag3,
kIcePwd3, ICEMODE_FULL,
CONNECTIONROLE_ACTPASS, nullptr);
EXPECT_TRUE(transport_controller_->SetLocalTransportDescription(
"audio", ice_restart_desc, CA_OFFER, &err));
EXPECT_EQ(ICEROLE_CONTROLLING, channel->GetIceRole());
}
// Test that if the TransportController was created with the
// |redetermine_role_on_ice_restart| parameter set to false, the role is *not*
// redetermined on an ICE restart.
TEST_F(TransportControllerTest, IceRoleNotRedetermined) {
bool redetermine_role = false;
transport_controller_.reset(new TransportControllerForTest(redetermine_role));
FakeTransportChannel* channel = CreateChannel("audio", 1);
ASSERT_NE(nullptr, channel);
std::string err;
// Do an initial offer answer, so that the next offer is an ICE restart.
transport_controller_->SetIceRole(ICEROLE_CONTROLLED);
TransportDescription remote_desc(std::vector<std::string>(), kIceUfrag1,
kIcePwd1, ICEMODE_FULL,
CONNECTIONROLE_ACTPASS, nullptr);
EXPECT_TRUE(transport_controller_->SetRemoteTransportDescription(
"audio", remote_desc, CA_OFFER, &err));
TransportDescription local_desc(std::vector<std::string>(), kIceUfrag2,
kIcePwd2, ICEMODE_FULL,
CONNECTIONROLE_ACTPASS, nullptr);
EXPECT_TRUE(transport_controller_->SetLocalTransportDescription(
"audio", local_desc, CA_ANSWER, &err));
EXPECT_EQ(ICEROLE_CONTROLLED, channel->GetIceRole());
// The endpoint that initiated an ICE restart should keep the existing role.
TransportDescription ice_restart_desc(std::vector<std::string>(), kIceUfrag3,
kIcePwd3, ICEMODE_FULL,
CONNECTIONROLE_ACTPASS, nullptr);
EXPECT_TRUE(transport_controller_->SetLocalTransportDescription(
"audio", ice_restart_desc, CA_OFFER, &err));
EXPECT_EQ(ICEROLE_CONTROLLED, channel->GetIceRole());
}
} // namespace cricket {