| /* |
| * Copyright (c) 2020 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_ |
| #define MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_ |
| |
| #include <d3d11.h> |
| #include <shellscalingapi.h> |
| #include <windows.graphics.capture.h> |
| #include <windows.graphics.h> |
| #include <wrl/client.h> |
| #include <wrl/implements.h> |
| |
| #include <cstdint> |
| #include <memory> |
| #include <optional> |
| |
| #include "api/scoped_refptr.h" |
| #include "api/sequence_checker.h" |
| #include "modules/desktop_capture/desktop_capture_options.h" |
| #include "modules/desktop_capture/desktop_frame.h" |
| #include "modules/desktop_capture/desktop_region.h" |
| #include "modules/desktop_capture/screen_capture_frame_queue.h" |
| #include "modules/desktop_capture/shared_desktop_frame.h" |
| #include "rtc_base/event.h" |
| |
| namespace webrtc { |
| |
| class WgcCaptureSession final { |
| public: |
| // WgcCaptureSession supports capturing a window as well as a screen. |
| // If it is a window, `source_id` is the HWND of the window to be |
| // captured, which is never `0`'. If it is a screen, `source_id` is a number |
| // in a 0-based monitor index. |
| WgcCaptureSession( |
| intptr_t source_id, |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device, |
| Microsoft::WRL::ComPtr< |
| ABI::Windows::Graphics::Capture::IGraphicsCaptureItem> item, |
| ABI::Windows::Graphics::SizeInt32 size); |
| |
| // Disallow copy and assign. |
| WgcCaptureSession(const WgcCaptureSession&) = delete; |
| WgcCaptureSession& operator=(const WgcCaptureSession&) = delete; |
| |
| ~WgcCaptureSession(); |
| |
| HRESULT StartCapture(const DesktopCaptureOptions& options); |
| |
| // Returns a frame from the local frame queue, if any are present. |
| bool GetFrame(std::unique_ptr<DesktopFrame>* output_frame, |
| bool source_should_be_capturable); |
| |
| bool IsCaptureStarted() const { |
| RTC_DCHECK_RUN_ON(&sequence_checker_); |
| return is_capture_started_; |
| } |
| |
| // We keep 2 buffers in the frame pool since it results in a good compromise |
| // between latency/capture-rate and the rate at which |
| // Direct3D11CaptureFramePool.TryGetNextFrame returns NULL and we have to fall |
| // back to providing a copy from our external queue instead. |
| // We make this public for tests. |
| static constexpr int kNumBuffers = 2; |
| |
| private: |
| class RefCountedEvent : public RefCountedNonVirtual<RefCountedEvent>, |
| public Event { |
| public: |
| RefCountedEvent(bool manual_reset, bool initially_signaled); |
| |
| private: |
| friend class RefCountedNonVirtual<RefCountedEvent>; |
| ~RefCountedEvent(); |
| }; |
| |
| // Handles the arrival of new frames in the Direct3D11CaptureFramePool. |
| // Whenever `Direct3D11CaptureFramePool.FrameArrived` is called, |
| // `AgileFrameArrivedHandler::Invoke` will also be called. This class needs to |
| // implement the IAgileObject interface so that we can create a WGC frame pool |
| // with `Direct3D11CaptureFramePool::CreateFreeThreaded` and be able to call |
| // `Invoke` on a thread different from the one that created this class' |
| // instance. See more: |
| class AgileFrameArrivedHandler |
| : public Microsoft::WRL::RuntimeClass< |
| Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>, |
| ABI::Windows::Foundation::ITypedEventHandler< |
| ABI::Windows::Graphics::Capture::Direct3D11CaptureFramePool*, |
| IInspectable*>, |
| IAgileObject> { |
| public: |
| AgileFrameArrivedHandler(scoped_refptr<RefCountedEvent> event); |
| |
| IFACEMETHODIMP Invoke( |
| ABI::Windows::Graphics::Capture::IDirect3D11CaptureFramePool* sender, |
| IInspectable* args) override; |
| |
| private: |
| scoped_refptr<RefCountedEvent> frame_arrived_event_; |
| }; |
| |
| // Initializes `mapped_texture_` with the properties of the `src_texture`, |
| // overrides the values of some necessary properties like the |
| // D3D11_CPU_ACCESS_READ flag. Also has optional parameters for what size |
| // `mapped_texture_` should be, if they aren't provided we will use the size |
| // of `src_texture`. |
| HRESULT CreateMappedTexture( |
| Microsoft::WRL::ComPtr<ID3D11Texture2D> src_texture, |
| UINT width = 0, |
| UINT height = 0); |
| |
| // Event handler for `item_`'s Closed event. |
| HRESULT OnItemClosed( |
| ABI::Windows::Graphics::Capture::IGraphicsCaptureItem* sender, |
| IInspectable* event_args); |
| |
| // Waits for the first frame to arrive in the `frame_pool_`. We should wait |
| // for a frame if either this is the first frame ever obtained from the |
| // `frame_pool_` or if this is the first frame obtained after a capture |
| // interruption - e.g. when a captured window is brought back after being |
| // minimized. |
| bool WaitForFirstFrame(); |
| |
| // Wraps calls to ProcessFrame and deals with the uniqe start-up phase |
| // ensuring that we always have one captured frame available. |
| void EnsureFrame(); |
| |
| // Process the captured frame and copy it to the `queue_`. |
| HRESULT ProcessFrame(); |
| |
| void RemoveEventHandlers(); |
| void RemoveItemClosedEventHandler(); |
| void RemoveFrameArrivedEventHandler(); |
| HRESULT AddFrameArrivedEventHandler(); |
| |
| bool FrameContentCanBeCompared(); |
| |
| bool allow_zero_hertz() const { return allow_zero_hertz_; } |
| |
| std::unique_ptr<EventRegistrationToken> item_closed_token_; |
| std::unique_ptr<EventRegistrationToken> frame_arrived_token_; |
| |
| // A Direct3D11 Device provided by the caller. We use this to create an |
| // IDirect3DDevice, and also to create textures that will hold the image data. |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_; |
| |
| // This item represents what we are capturing, we use it to create the |
| // capture session, and also to listen for the Closed event. |
| Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Capture::IGraphicsCaptureItem> |
| item_; |
| |
| // The IDirect3DDevice is necessary to instantiate the frame pool. |
| Microsoft::WRL::ComPtr< |
| ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> |
| direct3d_device_; |
| |
| // The frame pool is where frames are deposited during capture, we retrieve |
| // them from here with TryGetNextFrame(). |
| Microsoft::WRL::ComPtr< |
| ABI::Windows::Graphics::Capture::IDirect3D11CaptureFramePool> |
| frame_pool_; |
| |
| // This texture holds the final image data. We made it a member so we can |
| // reuse it, instead of having to create a new texture every time we grab a |
| // frame. |
| Microsoft::WRL::ComPtr<ID3D11Texture2D> mapped_texture_; |
| |
| // This is the size of `mapped_texture_` and the buffers in `frame_pool_`. We |
| // store this as a member so we can compare it to the size of incoming frames |
| // and resize if necessary. |
| ABI::Windows::Graphics::SizeInt32 size_; |
| |
| // The capture session lets us set properties about the capture before it |
| // starts such as whether to capture the mouse cursor, and it lets us tell WGC |
| // to start capturing frames. |
| Microsoft::WRL::ComPtr< |
| ABI::Windows::Graphics::Capture::IGraphicsCaptureSession> |
| session_; |
| |
| // Queue of captured video frames. The queue holds 2 frames and it avoids |
| // alloc/dealloc per captured frame. Incoming frames from the internal frame |
| // pool are copied to this queue after required processing in ProcessFrame(). |
| ScreenCaptureFrameQueue<SharedDesktopFrame> queue_; |
| |
| bool item_closed_ = false; |
| bool is_capture_started_ = false; |
| |
| // Caches the value of DesktopCaptureOptions.allow_wgc_zero_hertz() in |
| // StartCapture(). Adds 0Hz detection in ProcessFrame() when enabled which |
| // adds complexity since memcmp() is performed on two successive frames. |
| bool allow_zero_hertz_ = false; |
| |
| // Tracks damage region updates that were reported since the last time a frame |
| // was captured. Currently only supports either the complete rect being |
| // captured or an empty region. Will always be empty if `allow_zero_hertz_` is |
| // false. |
| DesktopRegion damage_region_; |
| |
| // The unique id to represent a Source of current DesktopCapturer. |
| intptr_t source_id_; |
| |
| // The monitor that is being captured when the target source_id is a |
| // screen. For window sources, it can't be used because the window can move |
| // around around the different monitors. |
| std::optional<HMONITOR> monitor_; |
| |
| // The source type of the capture session. It can be either a window or a |
| // screen. |
| bool is_window_source_; |
| |
| // To be shared between `WgcCaptureSession` and `AgileFrameHandler`. |
| // AgileFrameHandler will set this event in a WGC working thread and |
| // `WgcCaptureSession` will check its state in desktopCaptureThread. This is |
| // necessary to avoid race conditions where the desktopCaptureThread preempts |
| // the WGC worker thread and destroys the `WgcCaptureSession` while a new |
| // frame is being processed In this situation, the `AgileFrameHandler` would |
| // end accessing invalid memory, which was previously owned by |
| // `WgcCaptureSession`. |
| // |
| // Will be signaled when the first frame is available in the `frame_pool_` and |
| // should not reset for the lifetime of `WgcCaptureSession`. |
| scoped_refptr<RefCountedEvent> has_first_frame_arrived_event_; |
| |
| // Records if the first frame arrived in a stream arrived. Will be reset if a |
| // source becomes momentarilly non-capturable - e.g. a window that gets |
| // minimized. |
| bool has_first_frame_arrived_ = false; |
| |
| SequenceChecker sequence_checker_; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_ |