blob: ff88fd55355411d43eb745f5012f5e1c456ccf6c [file] [log] [blame]
* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
#include <vector>
#include "modules/audio_processing/test/audio_processing_simulator.h"
namespace webrtc {
namespace test {
// Used to perform an audio processing simulation from wav files.
class WavBasedSimulator final : public AudioProcessingSimulator {
WavBasedSimulator(const SimulationSettings& settings,
rtc::scoped_refptr<AudioProcessing> audio_processing,
std::unique_ptr<AudioProcessingBuilder> ap_builder);
WavBasedSimulator() = delete;
WavBasedSimulator(const WavBasedSimulator&) = delete;
WavBasedSimulator& operator=(const WavBasedSimulator&) = delete;
~WavBasedSimulator() override;
// Processes the WAV input.
void Process() override;
// Only analyzes the data for the simulation, instead of perform any
// processing.
void Analyze() override;
enum SimulationEventType {
void Initialize();
bool HandleProcessStreamCall();
bool HandleProcessReverseStreamCall();
void PrepareProcessStreamCall();
void PrepareReverseProcessStreamCall();
static std::vector<SimulationEventType> GetDefaultEventChain();
static std::vector<SimulationEventType> GetCustomEventChain(
const std::string& filename);
std::vector<SimulationEventType> call_chain_;
} // namespace test
} // namespace webrtc