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/*
* Copyright (c) 2020 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/desktop_capture/win/wgc_capture_session.h"
#include <DispatcherQueue.h>
#include <windows.graphics.capture.interop.h>
#include <windows.graphics.directX.direct3d11.interop.h>
#include <windows.graphics.h>
#include <wrl/client.h>
#include <wrl/event.h>
#include <algorithm>
#include <memory>
#include <utility>
#include <vector>
#include "modules/desktop_capture/win/wgc_desktop_frame.h"
#include "rtc_base/checks.h"
#include "rtc_base/logging.h"
#include "rtc_base/time_utils.h"
#include "rtc_base/win/create_direct3d_device.h"
#include "rtc_base/win/get_activation_factory.h"
#include "system_wrappers/include/metrics.h"
#include "system_wrappers/include/sleep.h"
using Microsoft::WRL::ComPtr;
namespace WGC = ABI::Windows::Graphics::Capture;
namespace webrtc {
namespace {
// We must use a BGRA pixel format that has 4 bytes per pixel, as required by
// the DesktopFrame interface.
constexpr auto kPixelFormat = ABI::Windows::Graphics::DirectX::
DirectXPixelFormat::DirectXPixelFormat_B8G8R8A8UIntNormalized;
// These values are persisted to logs. Entries should not be renumbered and
// numeric values should never be reused.
enum class StartCaptureResult {
kSuccess = 0,
kSourceClosed = 1,
kAddClosedFailed = 2,
kDxgiDeviceCastFailed = 3,
kD3dDelayLoadFailed = 4,
kD3dDeviceCreationFailed = 5,
kFramePoolActivationFailed = 6,
// kFramePoolCastFailed = 7, (deprecated)
// kGetItemSizeFailed = 8, (deprecated)
kCreateFramePoolFailed = 9,
kCreateCaptureSessionFailed = 10,
kStartCaptureFailed = 11,
kMaxValue = kStartCaptureFailed
};
// These values are persisted to logs. Entries should not be renumbered and
// numeric values should never be reused.
enum class GetFrameResult {
kSuccess = 0,
kItemClosed = 1,
kTryGetNextFrameFailed = 2,
kFrameDropped = 3,
kGetSurfaceFailed = 4,
kDxgiInterfaceAccessFailed = 5,
kTexture2dCastFailed = 6,
kCreateMappedTextureFailed = 7,
kMapFrameFailed = 8,
kGetContentSizeFailed = 9,
kResizeMappedTextureFailed = 10,
kRecreateFramePoolFailed = 11,
kFramePoolEmpty = 12,
kMaxValue = kFramePoolEmpty
};
void RecordStartCaptureResult(StartCaptureResult error) {
RTC_HISTOGRAM_ENUMERATION(
"WebRTC.DesktopCapture.Win.WgcCaptureSessionStartResult",
static_cast<int>(error), static_cast<int>(StartCaptureResult::kMaxValue));
}
void RecordGetFrameResult(GetFrameResult error) {
RTC_HISTOGRAM_ENUMERATION(
"WebRTC.DesktopCapture.Win.WgcCaptureSessionGetFrameResult",
static_cast<int>(error), static_cast<int>(GetFrameResult::kMaxValue));
}
bool SizeHasChanged(ABI::Windows::Graphics::SizeInt32 size_new,
ABI::Windows::Graphics::SizeInt32 size_old) {
return (size_new.Height != size_old.Height ||
size_new.Width != size_old.Width);
}
} // namespace
WgcCaptureSession::WgcCaptureSession(ComPtr<ID3D11Device> d3d11_device,
ComPtr<WGC::IGraphicsCaptureItem> item,
ABI::Windows::Graphics::SizeInt32 size)
: d3d11_device_(std::move(d3d11_device)),
item_(std::move(item)),
size_(size) {}
WgcCaptureSession::~WgcCaptureSession() {
RemoveEventHandler();
}
HRESULT WgcCaptureSession::StartCapture(const DesktopCaptureOptions& options) {
RTC_DCHECK_RUN_ON(&sequence_checker_);
RTC_DCHECK(!is_capture_started_);
if (item_closed_) {
RTC_LOG(LS_ERROR) << "The target source has been closed.";
RecordStartCaptureResult(StartCaptureResult::kSourceClosed);
return E_ABORT;
}
RTC_DCHECK(d3d11_device_);
RTC_DCHECK(item_);
// Listen for the Closed event, to detect if the source we are capturing is
// closed (e.g. application window is closed or monitor is disconnected). If
// it is, we should abort the capture.
item_closed_token_ = std::make_unique<EventRegistrationToken>();
auto closed_handler =
Microsoft::WRL::Callback<ABI::Windows::Foundation::ITypedEventHandler<
WGC::GraphicsCaptureItem*, IInspectable*>>(
this, &WgcCaptureSession::OnItemClosed);
HRESULT hr =
item_->add_Closed(closed_handler.Get(), item_closed_token_.get());
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kAddClosedFailed);
return hr;
}
ComPtr<IDXGIDevice> dxgi_device;
hr = d3d11_device_->QueryInterface(IID_PPV_ARGS(&dxgi_device));
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kDxgiDeviceCastFailed);
return hr;
}
if (!ResolveCoreWinRTDirect3DDelayload()) {
RecordStartCaptureResult(StartCaptureResult::kD3dDelayLoadFailed);
return E_FAIL;
}
hr = CreateDirect3DDeviceFromDXGIDevice(dxgi_device.Get(), &direct3d_device_);
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kD3dDeviceCreationFailed);
return hr;
}
ComPtr<WGC::IDirect3D11CaptureFramePoolStatics> frame_pool_statics;
hr = GetActivationFactory<
WGC::IDirect3D11CaptureFramePoolStatics,
RuntimeClass_Windows_Graphics_Capture_Direct3D11CaptureFramePool>(
&frame_pool_statics);
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kFramePoolActivationFailed);
return hr;
}
hr = frame_pool_statics->Create(direct3d_device_.Get(), kPixelFormat,
kNumBuffers, size_, &frame_pool_);
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kCreateFramePoolFailed);
return hr;
}
hr = frame_pool_->CreateCaptureSession(item_.Get(), &session_);
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kCreateCaptureSessionFailed);
return hr;
}
if (!options.prefer_cursor_embedded()) {
ComPtr<ABI::Windows::Graphics::Capture::IGraphicsCaptureSession2> session2;
if (SUCCEEDED(session_->QueryInterface(
ABI::Windows::Graphics::Capture::IID_IGraphicsCaptureSession2,
&session2))) {
session2->put_IsCursorCaptureEnabled(false);
}
}
// By default, the WGC capture API adds a yellow border around the captured
// window or display to indicate that a capture is in progress. The section
// below is an attempt to remove this yellow border to make the capture
// experience more inline with the DXGI capture path.
// This requires 10.0.20348.0 or later, which practically means Windows 11.
ComPtr<ABI::Windows::Graphics::Capture::IGraphicsCaptureSession3> session3;
if (SUCCEEDED(session_->QueryInterface(
ABI::Windows::Graphics::Capture::IID_IGraphicsCaptureSession3,
&session3))) {
session3->put_IsBorderRequired(false);
}
allow_zero_hertz_ = options.allow_wgc_zero_hertz();
hr = session_->StartCapture();
if (FAILED(hr)) {
RTC_LOG(LS_ERROR) << "Failed to start CaptureSession: " << hr;
RecordStartCaptureResult(StartCaptureResult::kStartCaptureFailed);
return hr;
}
RecordStartCaptureResult(StartCaptureResult::kSuccess);
is_capture_started_ = true;
return hr;
}
void WgcCaptureSession::EnsureFrame() {
// Try to process the captured frame and copy it to the `queue_`.
HRESULT hr = ProcessFrame();
if (SUCCEEDED(hr)) {
RTC_CHECK(queue_.current_frame());
return;
}
// We failed to process the frame, but we do have a frame so just return that.
if (queue_.current_frame()) {
RTC_LOG(LS_ERROR) << "ProcessFrame failed, using existing frame: " << hr;
return;
}
// ProcessFrame failed and we don't have a current frame. This could indicate
// a startup path where we may need to try/wait a few times to ensure that we
// have a frame. We try to get a new frame from the frame pool for a maximum
// of 10 times after sleeping for 20ms. We choose 20ms as it's just a bit
// longer than 17ms (for 60fps*) and hopefully avoids unlucky timing causing
// us to wait two frames when we mostly seem to only need to wait for one.
// This approach should ensure that GetFrame() always delivers a valid frame
// with a max latency of 200ms and often after sleeping only once.
// The scheme is heuristic and based on manual testing.
// (*) On a modern system, the FPS / monitor refresh rate is usually larger
// than or equal to 60.
const int max_sleep_count = 10;
const int sleep_time_ms = 20;
int sleep_count = 0;
while (!queue_.current_frame() && sleep_count < max_sleep_count) {
sleep_count++;
webrtc::SleepMs(sleep_time_ms);
hr = ProcessFrame();
if (FAILED(hr)) {
RTC_DLOG(LS_WARNING) << "ProcessFrame failed during startup: " << hr;
}
}
RTC_LOG_IF(LS_ERROR, !queue_.current_frame())
<< "Unable to process a valid frame even after trying 10 times.";
}
bool WgcCaptureSession::GetFrame(std::unique_ptr<DesktopFrame>* output_frame,
bool source_should_be_capturable) {
RTC_DCHECK_RUN_ON(&sequence_checker_);
if (item_closed_) {
RTC_LOG(LS_ERROR) << "The target source has been closed.";
RecordGetFrameResult(GetFrameResult::kItemClosed);
return false;
}
// Try to process the captured frame and wait some if needed. Avoid trying
// if we know that the source will not be capturable. This can happen e.g.
// when captured window is minimized and if EnsureFrame() was called in this
// state a large amount of kFrameDropped errors would be logged.
if (source_should_be_capturable)
EnsureFrame();
// Return a NULL frame and false as `result` if we still don't have a valid
// frame. This will lead to a DesktopCapturer::Result::ERROR_PERMANENT being
// posted by the WGC capturer.
DesktopFrame* current_frame = queue_.current_frame();
if (!current_frame) {
RTC_LOG(LS_ERROR) << "GetFrame failed.";
return false;
}
// Swap in the DesktopRegion in `damage_region_` which is updated in
// ProcessFrame(). The updated region is either empty or the full rect being
// captured where an empty damage region corresponds to "no change in content
// since last frame".
current_frame->mutable_updated_region()->Swap(&damage_region_);
damage_region_.Clear();
// Emit the current frame.
std::unique_ptr<DesktopFrame> new_frame = queue_.current_frame()->Share();
*output_frame = std::move(new_frame);
return true;
}
HRESULT WgcCaptureSession::CreateMappedTexture(
ComPtr<ID3D11Texture2D> src_texture,
UINT width,
UINT height) {
RTC_DCHECK_RUN_ON(&sequence_checker_);
D3D11_TEXTURE2D_DESC src_desc;
src_texture->GetDesc(&src_desc);
D3D11_TEXTURE2D_DESC map_desc;
map_desc.Width = width == 0 ? src_desc.Width : width;
map_desc.Height = height == 0 ? src_desc.Height : height;
map_desc.MipLevels = src_desc.MipLevels;
map_desc.ArraySize = src_desc.ArraySize;
map_desc.Format = src_desc.Format;
map_desc.SampleDesc = src_desc.SampleDesc;
map_desc.Usage = D3D11_USAGE_STAGING;
map_desc.BindFlags = 0;
map_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
map_desc.MiscFlags = 0;
return d3d11_device_->CreateTexture2D(&map_desc, nullptr, &mapped_texture_);
}
HRESULT WgcCaptureSession::ProcessFrame() {
RTC_DCHECK_RUN_ON(&sequence_checker_);
RTC_DCHECK(is_capture_started_);
ComPtr<WGC::IDirect3D11CaptureFrame> capture_frame;
HRESULT hr = frame_pool_->TryGetNextFrame(&capture_frame);
if (FAILED(hr)) {
RTC_LOG(LS_ERROR) << "TryGetNextFrame failed: " << hr;
RecordGetFrameResult(GetFrameResult::kTryGetNextFrameFailed);
return hr;
}
if (!capture_frame) {
if (!queue_.current_frame()) {
// The frame pool was empty and so is the external queue.
RTC_DLOG(LS_ERROR) << "Frame pool was empty => kFrameDropped.";
RecordGetFrameResult(GetFrameResult::kFrameDropped);
} else {
// The frame pool was empty but there is still one old frame available in
// external the queue.
RTC_DLOG(LS_WARNING) << "Frame pool was empty => kFramePoolEmpty.";
RecordGetFrameResult(GetFrameResult::kFramePoolEmpty);
}
return E_FAIL;
}
queue_.MoveToNextFrame();
if (queue_.current_frame() && queue_.current_frame()->IsShared()) {
RTC_DLOG(LS_VERBOSE) << "Overwriting frame that is still shared.";
}
// We need to get `capture_frame` as an `ID3D11Texture2D` so that we can get
// the raw image data in the format required by the `DesktopFrame` interface.
ComPtr<ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>
d3d_surface;
hr = capture_frame->get_Surface(&d3d_surface);
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kGetSurfaceFailed);
return hr;
}
ComPtr<Windows::Graphics::DirectX::Direct3D11::IDirect3DDxgiInterfaceAccess>
direct3DDxgiInterfaceAccess;
hr = d3d_surface->QueryInterface(IID_PPV_ARGS(&direct3DDxgiInterfaceAccess));
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kDxgiInterfaceAccessFailed);
return hr;
}
ComPtr<ID3D11Texture2D> texture_2D;
hr = direct3DDxgiInterfaceAccess->GetInterface(IID_PPV_ARGS(&texture_2D));
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kTexture2dCastFailed);
return hr;
}
if (!mapped_texture_) {
hr = CreateMappedTexture(texture_2D);
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kCreateMappedTextureFailed);
return hr;
}
}
// We need to copy `texture_2D` into `mapped_texture_` as the latter has the
// D3D11_CPU_ACCESS_READ flag set, which lets us access the image data.
// Otherwise it would only be readable by the GPU.
ComPtr<ID3D11DeviceContext> d3d_context;
d3d11_device_->GetImmediateContext(&d3d_context);
ABI::Windows::Graphics::SizeInt32 new_size;
hr = capture_frame->get_ContentSize(&new_size);
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kGetContentSizeFailed);
return hr;
}
// If the size changed, we must resize `mapped_texture_` and `frame_pool_` to
// fit the new size. This must be done before `CopySubresourceRegion` so that
// the textures are the same size.
if (SizeHasChanged(new_size, size_)) {
hr = CreateMappedTexture(texture_2D, new_size.Width, new_size.Height);
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kResizeMappedTextureFailed);
return hr;
}
hr = frame_pool_->Recreate(direct3d_device_.Get(), kPixelFormat,
kNumBuffers, new_size);
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kRecreateFramePoolFailed);
return hr;
}
}
// If the size has changed since the last capture, we must be sure to use
// the smaller dimensions. Otherwise we might overrun our buffer, or
// read stale data from the last frame.
int image_height = std::min(size_.Height, new_size.Height);
int image_width = std::min(size_.Width, new_size.Width);
D3D11_BOX copy_region;
copy_region.left = 0;
copy_region.top = 0;
copy_region.right = image_width;
copy_region.bottom = image_height;
// Our textures are 2D so we just want one "slice" of the box.
copy_region.front = 0;
copy_region.back = 1;
d3d_context->CopySubresourceRegion(mapped_texture_.Get(),
/*dst_subresource_index=*/0, /*dst_x=*/0,
/*dst_y=*/0, /*dst_z=*/0, texture_2D.Get(),
/*src_subresource_index=*/0, &copy_region);
D3D11_MAPPED_SUBRESOURCE map_info;
hr = d3d_context->Map(mapped_texture_.Get(), /*subresource_index=*/0,
D3D11_MAP_READ, /*D3D11_MAP_FLAG_DO_NOT_WAIT=*/0,
&map_info);
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kMapFrameFailed);
return hr;
}
// Allocate the current frame buffer only if it is not already allocated or
// if the size has changed. Note that we can't reallocate other buffers at
// this point, since the caller may still be reading from them. The queue can
// hold up to two frames.
DesktopSize image_size(image_width, image_height);
if (!queue_.current_frame() ||
!queue_.current_frame()->size().equals(image_size)) {
std::unique_ptr<DesktopFrame> buffer =
std::make_unique<BasicDesktopFrame>(image_size);
queue_.ReplaceCurrentFrame(SharedDesktopFrame::Wrap(std::move(buffer)));
}
DesktopFrame* current_frame = queue_.current_frame();
DesktopFrame* previous_frame = queue_.previous_frame();
// Will be set to true while copying the frame data to the `current_frame` if
// we can already determine that the content of the new frame differs from the
// previous. The idea is to get a low-complexity indication of if the content
// is static or not without performing a full/deep memory comparison when
// updating the damaged region.
bool frame_content_has_changed = false;
// Check if the queue contains two frames whose content can be compared.
const bool frame_content_can_be_compared = FrameContentCanBeCompared();
// Make a copy of the data pointed to by `map_info.pData` to the preallocated
// `current_frame` so we are free to unmap our texture. If possible, also
// perform a light-weight scan of the vertical line of pixels in the middle
// of the screen. A comparison is performed between two 32-bit pixels (RGBA);
// one from the current frame and one from the previous, and as soon as a
// difference is detected the scan stops and `frame_content_has_changed` is
// set to true.
uint8_t* src_data = static_cast<uint8_t*>(map_info.pData);
uint8_t* dst_data = current_frame->data();
uint8_t* prev_data =
frame_content_can_be_compared ? previous_frame->data() : nullptr;
const int width_in_bytes =
current_frame->size().width() * DesktopFrame::kBytesPerPixel;
RTC_DCHECK_GE(current_frame->stride(), width_in_bytes);
RTC_DCHECK_GE(map_info.RowPitch, width_in_bytes);
const int middle_pixel_offset =
(image_width / 2) * DesktopFrame::kBytesPerPixel;
for (int i = 0; i < image_height; i++) {
memcpy(dst_data, src_data, width_in_bytes);
if (prev_data && !frame_content_has_changed) {
uint8_t* previous_pixel = prev_data + middle_pixel_offset;
uint8_t* current_pixel = dst_data + middle_pixel_offset;
frame_content_has_changed =
memcmp(previous_pixel, current_pixel, DesktopFrame::kBytesPerPixel);
prev_data += current_frame->stride();
}
dst_data += current_frame->stride();
src_data += map_info.RowPitch;
}
d3d_context->Unmap(mapped_texture_.Get(), 0);
if (allow_zero_hertz()) {
if (previous_frame) {
const int previous_frame_size =
previous_frame->stride() * previous_frame->size().height();
const int current_frame_size =
current_frame->stride() * current_frame->size().height();
// Compare the latest frame with the previous and check if the frames are
// equal (both contain the exact same pixel values). Avoid full memory
// comparison if indication of a changed frame already exists from the
// stage above.
if (current_frame_size == previous_frame_size) {
if (frame_content_has_changed) {
// Mark frame as damaged based on existing light-weight indicator.
// Avoids deep memcmp of complete frame and saves resources.
damage_region_.SetRect(DesktopRect::MakeSize(current_frame->size()));
} else {
// Perform full memory comparison for all bytes between the current
// and the previous frames.
const bool frames_are_equal =
!memcmp(current_frame->data(), previous_frame->data(),
current_frame_size);
if (!frames_are_equal) {
// TODO(https://crbug.com/1421242): If we had an API to report
// proper damage regions we should be doing AddRect() with a
// SetRect() call on a resize.
damage_region_.SetRect(
DesktopRect::MakeSize(current_frame->size()));
}
}
} else {
// Mark resized frames as damaged.
damage_region_.SetRect(DesktopRect::MakeSize(current_frame->size()));
}
}
}
size_ = new_size;
RecordGetFrameResult(GetFrameResult::kSuccess);
return hr;
}
HRESULT WgcCaptureSession::OnItemClosed(WGC::IGraphicsCaptureItem* sender,
IInspectable* event_args) {
RTC_DCHECK_RUN_ON(&sequence_checker_);
RTC_LOG(LS_INFO) << "Capture target has been closed.";
item_closed_ = true;
RemoveEventHandler();
// Do not attempt to free resources in the OnItemClosed handler, as this
// causes a race where we try to delete the item that is calling us. Removing
// the event handlers and setting `item_closed_` above is sufficient to ensure
// that the resources are no longer used, and the next time the capturer tries
// to get a frame, we will report a permanent failure and be destroyed.
return S_OK;
}
void WgcCaptureSession::RemoveEventHandler() {
HRESULT hr;
if (item_ && item_closed_token_) {
hr = item_->remove_Closed(*item_closed_token_);
item_closed_token_.reset();
if (FAILED(hr))
RTC_LOG(LS_WARNING) << "Failed to remove Closed event handler: " << hr;
}
}
bool WgcCaptureSession::FrameContentCanBeCompared() {
DesktopFrame* current_frame = queue_.current_frame();
DesktopFrame* previous_frame = queue_.previous_frame();
if (!current_frame || !previous_frame) {
return false;
}
if (current_frame->stride() != previous_frame->stride()) {
return false;
}
return current_frame->size().equals(previous_frame->size());
}
} // namespace webrtc