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/*
* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/video_coding/timing/timing.h"
#include "api/units/frequency.h"
#include "api/units/time_delta.h"
#include "system_wrappers/include/clock.h"
#include "test/gmock.h"
#include "test/gtest.h"
#include "test/scoped_key_value_config.h"
namespace webrtc {
namespace {
constexpr Frequency k25Fps = Frequency::Hertz(25);
constexpr Frequency k90kHz = Frequency::KiloHertz(90);
MATCHER(HasConsistentVideoDelayTimings, "") {
// Delays should be non-negative.
bool p1 = arg.minimum_delay >= TimeDelta::Zero();
bool p2 = arg.estimated_max_decode_time >= TimeDelta::Zero();
bool p3 = arg.render_delay >= TimeDelta::Zero();
bool p4 = arg.min_playout_delay >= TimeDelta::Zero();
bool p5 = arg.max_playout_delay >= TimeDelta::Zero();
bool p6 = arg.target_delay >= TimeDelta::Zero();
bool p7 = arg.current_delay >= TimeDelta::Zero();
*result_listener << "\np: " << p1 << p2 << p3 << p4 << p5 << p6 << p7;
bool p = p1 && p2 && p3 && p4 && p5 && p6 && p7;
// Delays should be internally consistent.
bool m1 = arg.minimum_delay <= arg.target_delay;
if (!m1) {
*result_listener << "\nminimum_delay: " << ToString(arg.minimum_delay)
<< ", " << "target_delay: " << ToString(arg.target_delay)
<< "\n";
}
bool m2 = arg.minimum_delay <= arg.current_delay;
if (!m2) {
*result_listener << "\nminimum_delay: " << ToString(arg.minimum_delay)
<< ", "
<< "current_delay: " << ToString(arg.current_delay);
}
bool m3 = arg.target_delay >= arg.min_playout_delay;
if (!m3) {
*result_listener << "\ntarget_delay: " << ToString(arg.target_delay) << ", "
<< "min_playout_delay: " << ToString(arg.min_playout_delay)
<< "\n";
}
// TODO(crbug.com/webrtc/15197): Uncomment when this is guaranteed.
// bool m4 = arg.target_delay <= arg.max_playout_delay;
bool m5 = arg.current_delay >= arg.min_playout_delay;
if (!m5) {
*result_listener << "\ncurrent_delay: " << ToString(arg.current_delay)
<< ", "
<< "min_playout_delay: " << ToString(arg.min_playout_delay)
<< "\n";
}
bool m6 = arg.current_delay <= arg.max_playout_delay;
if (!m6) {
*result_listener << "\ncurrent_delay: " << ToString(arg.current_delay)
<< ", "
<< "max_playout_delay: " << ToString(arg.max_playout_delay)
<< "\n";
}
bool m = m1 && m2 && m3 && m5 && m6;
return p && m;
}
} // namespace
TEST(VCMTimingTest, JitterDelay) {
test::ScopedKeyValueConfig field_trials;
SimulatedClock clock(0);
VCMTiming timing(&clock, field_trials);
timing.Reset();
uint32_t timestamp = 0;
timing.UpdateCurrentDelay(timestamp);
timing.Reset();
timing.IncomingTimestamp(timestamp, clock.CurrentTime());
TimeDelta jitter_delay = TimeDelta::Millis(20);
timing.SetJitterDelay(jitter_delay);
timing.UpdateCurrentDelay(timestamp);
timing.set_render_delay(TimeDelta::Zero());
auto wait_time = timing.MaxWaitingTime(
timing.RenderTime(timestamp, clock.CurrentTime()), clock.CurrentTime(),
/*too_many_frames_queued=*/false);
// First update initializes the render time. Since we have no decode delay
// we get wait_time = renderTime - now - renderDelay = jitter.
EXPECT_EQ(jitter_delay, wait_time);
jitter_delay += TimeDelta::Millis(VCMTiming::kDelayMaxChangeMsPerS + 10);
timestamp += 90000;
clock.AdvanceTimeMilliseconds(1000);
timing.SetJitterDelay(jitter_delay);
timing.UpdateCurrentDelay(timestamp);
wait_time = timing.MaxWaitingTime(
timing.RenderTime(timestamp, clock.CurrentTime()), clock.CurrentTime(),
/*too_many_frames_queued=*/false);
// Since we gradually increase the delay we only get 100 ms every second.
EXPECT_EQ(jitter_delay - TimeDelta::Millis(10), wait_time);
timestamp += 90000;
clock.AdvanceTimeMilliseconds(1000);
timing.UpdateCurrentDelay(timestamp);
wait_time = timing.MaxWaitingTime(
timing.RenderTime(timestamp, clock.CurrentTime()), clock.CurrentTime(),
/*too_many_frames_queued=*/false);
EXPECT_EQ(jitter_delay, wait_time);
// Insert frames without jitter, verify that this gives the exact wait time.
const int kNumFrames = 300;
for (int i = 0; i < kNumFrames; i++) {
clock.AdvanceTime(1 / k25Fps);
timestamp += k90kHz / k25Fps;
timing.IncomingTimestamp(timestamp, clock.CurrentTime());
}
timing.UpdateCurrentDelay(timestamp);
wait_time = timing.MaxWaitingTime(
timing.RenderTime(timestamp, clock.CurrentTime()), clock.CurrentTime(),
/*too_many_frames_queued=*/false);
EXPECT_EQ(jitter_delay, wait_time);
// Add decode time estimates for 1 second.
const TimeDelta kDecodeTime = TimeDelta::Millis(10);
for (int i = 0; i < k25Fps.hertz(); i++) {
clock.AdvanceTime(kDecodeTime);
timing.StopDecodeTimer(kDecodeTime, clock.CurrentTime());
timestamp += k90kHz / k25Fps;
clock.AdvanceTime(1 / k25Fps - kDecodeTime);
timing.IncomingTimestamp(timestamp, clock.CurrentTime());
}
timing.UpdateCurrentDelay(timestamp);
wait_time = timing.MaxWaitingTime(
timing.RenderTime(timestamp, clock.CurrentTime()), clock.CurrentTime(),
/*too_many_frames_queued=*/false);
EXPECT_EQ(jitter_delay, wait_time);
const TimeDelta kMinTotalDelay = TimeDelta::Millis(200);
timing.set_min_playout_delay(kMinTotalDelay);
clock.AdvanceTimeMilliseconds(5000);
timestamp += 5 * 90000;
timing.UpdateCurrentDelay(timestamp);
const TimeDelta kRenderDelay = TimeDelta::Millis(10);
timing.set_render_delay(kRenderDelay);
wait_time = timing.MaxWaitingTime(
timing.RenderTime(timestamp, clock.CurrentTime()), clock.CurrentTime(),
/*too_many_frames_queued=*/false);
// We should at least have kMinTotalDelayMs - decodeTime (10) - renderTime
// (10) to wait.
EXPECT_EQ(kMinTotalDelay - kDecodeTime - kRenderDelay, wait_time);
// The total video delay should be equal to the min total delay.
EXPECT_EQ(kMinTotalDelay, timing.TargetVideoDelay());
// Reset playout delay.
timing.set_min_playout_delay(TimeDelta::Zero());
clock.AdvanceTimeMilliseconds(5000);
timestamp += 5 * 90000;
timing.UpdateCurrentDelay(timestamp);
EXPECT_THAT(timing.GetTimings(), HasConsistentVideoDelayTimings());
}
TEST(VCMTimingTest, TimestampWrapAround) {
constexpr auto kStartTime = Timestamp::Millis(1337);
test::ScopedKeyValueConfig field_trials;
SimulatedClock clock(kStartTime);
VCMTiming timing(&clock, field_trials);
// Provoke a wrap-around. The fifth frame will have wrapped at 25 fps.
constexpr uint32_t kRtpTicksPerFrame = k90kHz / k25Fps;
uint32_t timestamp = 0xFFFFFFFFu - 3 * kRtpTicksPerFrame;
for (int i = 0; i < 5; ++i) {
timing.IncomingTimestamp(timestamp, clock.CurrentTime());
clock.AdvanceTime(1 / k25Fps);
timestamp += kRtpTicksPerFrame;
EXPECT_EQ(kStartTime + 3 / k25Fps,
timing.RenderTime(0xFFFFFFFFu, clock.CurrentTime()));
// One ms later in 90 kHz.
EXPECT_EQ(kStartTime + 3 / k25Fps + TimeDelta::Millis(1),
timing.RenderTime(89u, clock.CurrentTime()));
}
EXPECT_THAT(timing.GetTimings(), HasConsistentVideoDelayTimings());
}
TEST(VCMTimingTest, UseLowLatencyRenderer) {
test::ScopedKeyValueConfig field_trials;
SimulatedClock clock(0);
VCMTiming timing(&clock, field_trials);
timing.Reset();
// Default is false.
EXPECT_FALSE(timing.RenderParameters().use_low_latency_rendering);
// False if min playout delay > 0.
timing.set_min_playout_delay(TimeDelta::Millis(10));
timing.set_max_playout_delay(TimeDelta::Millis(20));
EXPECT_FALSE(timing.RenderParameters().use_low_latency_rendering);
// True if min==0, max > 0.
timing.set_min_playout_delay(TimeDelta::Zero());
EXPECT_TRUE(timing.RenderParameters().use_low_latency_rendering);
// True if min==max==0.
timing.set_max_playout_delay(TimeDelta::Zero());
EXPECT_TRUE(timing.RenderParameters().use_low_latency_rendering);
// True also for max playout delay==500 ms.
timing.set_max_playout_delay(TimeDelta::Millis(500));
EXPECT_TRUE(timing.RenderParameters().use_low_latency_rendering);
// False if max playout delay > 500 ms.
timing.set_max_playout_delay(TimeDelta::Millis(501));
EXPECT_FALSE(timing.RenderParameters().use_low_latency_rendering);
EXPECT_THAT(timing.GetTimings(), HasConsistentVideoDelayTimings());
}
TEST(VCMTimingTest, MaxWaitingTimeIsZeroForZeroRenderTime) {
// This is the default path when the RTP playout delay header extension is set
// to min==0 and max==0.
constexpr int64_t kStartTimeUs = 3.15e13; // About one year in us.
constexpr TimeDelta kTimeDelta = 1 / Frequency::Hertz(60);
constexpr Timestamp kZeroRenderTime = Timestamp::Zero();
SimulatedClock clock(kStartTimeUs);
test::ScopedKeyValueConfig field_trials;
VCMTiming timing(&clock, field_trials);
timing.Reset();
timing.set_max_playout_delay(TimeDelta::Zero());
for (int i = 0; i < 10; ++i) {
clock.AdvanceTime(kTimeDelta);
Timestamp now = clock.CurrentTime();
EXPECT_LT(timing.MaxWaitingTime(kZeroRenderTime, now,
/*too_many_frames_queued=*/false),
TimeDelta::Zero());
}
// Another frame submitted at the same time also returns a negative max
// waiting time.
Timestamp now = clock.CurrentTime();
EXPECT_LT(timing.MaxWaitingTime(kZeroRenderTime, now,
/*too_many_frames_queued=*/false),
TimeDelta::Zero());
// MaxWaitingTime should be less than zero even if there's a burst of frames.
EXPECT_LT(timing.MaxWaitingTime(kZeroRenderTime, now,
/*too_many_frames_queued=*/false),
TimeDelta::Zero());
EXPECT_LT(timing.MaxWaitingTime(kZeroRenderTime, now,
/*too_many_frames_queued=*/false),
TimeDelta::Zero());
EXPECT_LT(timing.MaxWaitingTime(kZeroRenderTime, now,
/*too_many_frames_queued=*/false),
TimeDelta::Zero());
EXPECT_THAT(timing.GetTimings(), HasConsistentVideoDelayTimings());
}
TEST(VCMTimingTest, MaxWaitingTimeZeroDelayPacingExperiment) {
// The minimum pacing is enabled by a field trial and active if the RTP
// playout delay header extension is set to min==0.
constexpr TimeDelta kMinPacing = TimeDelta::Millis(3);
test::ScopedKeyValueConfig field_trials(
"WebRTC-ZeroPlayoutDelay/min_pacing:3ms/");
constexpr int64_t kStartTimeUs = 3.15e13; // About one year in us.
constexpr TimeDelta kTimeDelta = 1 / Frequency::Hertz(60);
constexpr auto kZeroRenderTime = Timestamp::Zero();
SimulatedClock clock(kStartTimeUs);
VCMTiming timing(&clock, field_trials);
timing.Reset();
// MaxWaitingTime() returns zero for evenly spaced video frames.
for (int i = 0; i < 10; ++i) {
clock.AdvanceTime(kTimeDelta);
Timestamp now = clock.CurrentTime();
EXPECT_EQ(timing.MaxWaitingTime(kZeroRenderTime, now,
/*too_many_frames_queued=*/false),
TimeDelta::Zero());
timing.SetLastDecodeScheduledTimestamp(now);
}
// Another frame submitted at the same time is paced according to the field
// trial setting.
auto now = clock.CurrentTime();
EXPECT_EQ(timing.MaxWaitingTime(kZeroRenderTime, now,
/*too_many_frames_queued=*/false),
kMinPacing);
// If there's a burst of frames, the wait time is calculated based on next
// decode time.
EXPECT_EQ(timing.MaxWaitingTime(kZeroRenderTime, now,
/*too_many_frames_queued=*/false),
kMinPacing);
EXPECT_EQ(timing.MaxWaitingTime(kZeroRenderTime, now,
/*too_many_frames_queued=*/false),
kMinPacing);
// Allow a few ms to pass, this should be subtracted from the MaxWaitingTime.
constexpr TimeDelta kTwoMs = TimeDelta::Millis(2);
clock.AdvanceTime(kTwoMs);
now = clock.CurrentTime();
EXPECT_EQ(timing.MaxWaitingTime(kZeroRenderTime, now,
/*too_many_frames_queued=*/false),
kMinPacing - kTwoMs);
// A frame is decoded at the current time, the wait time should be restored to
// pacing delay.
timing.SetLastDecodeScheduledTimestamp(now);
EXPECT_EQ(timing.MaxWaitingTime(kZeroRenderTime, now,
/*too_many_frames_queued=*/false),
kMinPacing);
EXPECT_THAT(timing.GetTimings(), HasConsistentVideoDelayTimings());
}
TEST(VCMTimingTest, DefaultMaxWaitingTimeUnaffectedByPacingExperiment) {
// The minimum pacing is enabled by a field trial but should not have any
// effect if render_time_ms is greater than 0;
test::ScopedKeyValueConfig field_trials(
"WebRTC-ZeroPlayoutDelay/min_pacing:3ms/");
constexpr int64_t kStartTimeUs = 3.15e13; // About one year in us.
const TimeDelta kTimeDelta = TimeDelta::Millis(1000.0 / 60.0);
SimulatedClock clock(kStartTimeUs);
VCMTiming timing(&clock, field_trials);
timing.Reset();
clock.AdvanceTime(kTimeDelta);
auto now = clock.CurrentTime();
Timestamp render_time = now + TimeDelta::Millis(30);
// Estimate the internal processing delay from the first frame.
TimeDelta estimated_processing_delay =
(render_time - now) -
timing.MaxWaitingTime(render_time, now,
/*too_many_frames_queued=*/false);
EXPECT_GT(estimated_processing_delay, TimeDelta::Zero());
// Any other frame submitted at the same time should be scheduled according to
// its render time.
for (int i = 0; i < 5; ++i) {
render_time += kTimeDelta;
EXPECT_EQ(timing.MaxWaitingTime(render_time, now,
/*too_many_frames_queued=*/false),
render_time - now - estimated_processing_delay);
}
EXPECT_THAT(timing.GetTimings(), HasConsistentVideoDelayTimings());
}
TEST(VCMTimingTest, MaxWaitingTimeReturnsZeroIfTooManyFramesQueuedIsTrue) {
// The minimum pacing is enabled by a field trial and active if the RTP
// playout delay header extension is set to min==0.
constexpr TimeDelta kMinPacing = TimeDelta::Millis(3);
test::ScopedKeyValueConfig field_trials(
"WebRTC-ZeroPlayoutDelay/min_pacing:3ms/");
constexpr int64_t kStartTimeUs = 3.15e13; // About one year in us.
const TimeDelta kTimeDelta = TimeDelta::Millis(1000.0 / 60.0);
constexpr auto kZeroRenderTime = Timestamp::Zero();
SimulatedClock clock(kStartTimeUs);
VCMTiming timing(&clock, field_trials);
timing.Reset();
// MaxWaitingTime() returns zero for evenly spaced video frames.
for (int i = 0; i < 10; ++i) {
clock.AdvanceTime(kTimeDelta);
auto now = clock.CurrentTime();
EXPECT_EQ(timing.MaxWaitingTime(kZeroRenderTime, now,
/*too_many_frames_queued=*/false),
TimeDelta::Zero());
timing.SetLastDecodeScheduledTimestamp(now);
}
// Another frame submitted at the same time is paced according to the field
// trial setting.
auto now_ms = clock.CurrentTime();
EXPECT_EQ(timing.MaxWaitingTime(kZeroRenderTime, now_ms,
/*too_many_frames_queued=*/false),
kMinPacing);
// MaxWaitingTime returns 0 even if there's a burst of frames if
// too_many_frames_queued is set to true.
EXPECT_EQ(timing.MaxWaitingTime(kZeroRenderTime, now_ms,
/*too_many_frames_queued=*/true),
TimeDelta::Zero());
EXPECT_EQ(timing.MaxWaitingTime(kZeroRenderTime, now_ms,
/*too_many_frames_queued=*/true),
TimeDelta::Zero());
EXPECT_THAT(timing.GetTimings(), HasConsistentVideoDelayTimings());
}
TEST(VCMTimingTest, UpdateCurrentDelayCapsWhenOffByMicroseconds) {
test::ScopedKeyValueConfig field_trials;
SimulatedClock clock(0);
VCMTiming timing(&clock, field_trials);
timing.Reset();
// Set larger initial current delay.
timing.set_min_playout_delay(TimeDelta::Millis(200));
timing.UpdateCurrentDelay(Timestamp::Millis(900), Timestamp::Millis(1000));
// Add a few microseconds to ensure that the delta of decode time is 0 after
// rounding, and should reset to the target delay.
timing.set_min_playout_delay(TimeDelta::Millis(50));
Timestamp decode_time = Timestamp::Millis(1337);
Timestamp render_time =
decode_time + TimeDelta::Millis(10) + TimeDelta::Micros(37);
timing.UpdateCurrentDelay(render_time, decode_time);
EXPECT_EQ(timing.GetTimings().current_delay, timing.TargetVideoDelay());
// TODO(crbug.com/webrtc/15197): Fix this.
// EXPECT_THAT(timing.GetTimings(), HasConsistentVideoDelayTimings());
}
TEST(VCMTimingTest, GetTimings) {
test::ScopedKeyValueConfig field_trials;
SimulatedClock clock(33);
VCMTiming timing(&clock, field_trials);
timing.Reset();
// Setup.
TimeDelta render_delay = TimeDelta::Millis(11);
timing.set_render_delay(render_delay);
TimeDelta min_playout_delay = TimeDelta::Millis(50);
timing.set_min_playout_delay(min_playout_delay);
TimeDelta max_playout_delay = TimeDelta::Millis(500);
timing.set_max_playout_delay(max_playout_delay);
// On complete.
timing.IncomingTimestamp(3000, clock.CurrentTime());
clock.AdvanceTimeMilliseconds(1);
// On decodable.
Timestamp render_time =
timing.RenderTime(/*next_temporal_unit_rtp=*/3000, clock.CurrentTime());
TimeDelta minimum_delay = TimeDelta::Millis(123);
timing.SetJitterDelay(minimum_delay);
timing.UpdateCurrentDelay(render_time, clock.CurrentTime());
clock.AdvanceTimeMilliseconds(100);
// On decoded.
TimeDelta decode_time = TimeDelta::Millis(4);
timing.StopDecodeTimer(decode_time, clock.CurrentTime());
VCMTiming::VideoDelayTimings timings = timing.GetTimings();
EXPECT_EQ(timings.num_decoded_frames, 1u);
EXPECT_EQ(timings.minimum_delay, minimum_delay);
// A single decoded frame is not enough to calculate p95.
EXPECT_EQ(timings.estimated_max_decode_time, TimeDelta::Zero());
EXPECT_EQ(timings.render_delay, render_delay);
EXPECT_EQ(timings.min_playout_delay, min_playout_delay);
EXPECT_EQ(timings.max_playout_delay, max_playout_delay);
EXPECT_EQ(timings.target_delay, minimum_delay);
EXPECT_EQ(timings.current_delay, minimum_delay);
EXPECT_THAT(timings, HasConsistentVideoDelayTimings());
}
} // namespace webrtc